The Potential of Interactive Negotiated Narratives in Rebuilding and Reimagining Northern Irish Society

A. Zaluczkowska
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Abstract

This research explores the role of the writer in interactive transmedia production through a research project that has been primarily designed to take place within contemporary Northern Ireland. Red Branch Heroes was created, in association with Bellyfeel Productions1, as a prototype for a more extensive fictional interactive web series that will be known as The Eleven. The author developed a game-like scenario where, through their play, the audience influenced and developed character and story elements. The research asks if interactive forms such as transmedia offer any new storytelling potentials to the people of Northern Ireland and how such projects can contribute to debates about e-politics and e-democracy in post-conflict societies. Evidence is presented in this article to suggest that the ‘negotiated narratives' formulated in this prototype offer further creative community-building possibilities, in neutral spaces that can facilitate discourses about the future.
互动协商叙事在重建和重新想象北爱尔兰社会中的潜力
本研究通过一个主要设计在当代北爱尔兰进行的研究项目,探讨了作家在交互式跨媒体生产中的作用。《红枝英雄》是与Bellyfeel productions联合制作的,作为一个更广泛的虚构互动网络系列的原型,该系列将被称为《The Eleven》。作者创造了一个类似游戏的场景,在这个场景中,观众通过他们的游戏影响并发展了角色和故事元素。该研究询问,诸如跨媒体等互动形式是否能为北爱尔兰人民提供任何新的讲故事的潜力,以及这些项目如何有助于冲突后社会中关于电子政治和电子民主的辩论。本文提供的证据表明,在这个原型中制定的“协商叙事”提供了进一步的创造性社区建设可能性,在中性空间中,可以促进关于未来的话语。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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