A multi-layered visualization language for video augmentation

Danny Zhu, M. Veloso
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Abstract

There are many tasks that humans perform that involve observing video streams, as well as tracking objects or quantities related to the events depicted in the video, that can be made more transparent by the addition of appropriate drawings to a video, e.g., tracking the behavior of autonomous robots or following the motion of players across a soccer field. We describe a specification of a general means of describing groups of time-varying discrete visualizations, as well as a demonstration of overlaying those visualizations onto videos in an augmented reality manner so as to situate them in a real-world context, when such a context is available and meaningful. Creating such videos can be especially useful in the case of autonomous agents operating in the real world; we demonstrate our visualization procedures on two example robotic domains. We take the complex algorithms controlling the robots' actions in the real world and create videos that are much more informative than the original plain videos.
一种用于视频增强的多层可视化语言
人类执行的许多任务都涉及观察视频流,以及跟踪与视频中描述的事件相关的对象或数量,这些任务可以通过在视频中添加适当的绘图来变得更加透明,例如,跟踪自主机器人的行为或跟踪足球场上球员的运动。我们描述了描述时变离散可视化组的一般方法的规范,以及以增强现实方式将这些可视化叠加到视频上的演示,以便将它们置于真实世界的背景中,当这样的背景可用且有意义时。创建这样的视频对于在现实世界中操作的自主代理来说尤其有用;我们在两个机器人域上演示了我们的可视化过程。我们采用复杂的算法来控制机器人在现实世界中的动作,并创建比原始的普通视频信息量大得多的视频。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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