Signifying nothing: the hyperreal politics of ‘apolitical’ games

IF 1.2 Q3 COMMUNICATION
Adam W. Ruch
{"title":"Signifying nothing: the hyperreal politics of ‘apolitical’ games","authors":"Adam W. Ruch","doi":"10.1080/22041451.2021.1902167","DOIUrl":null,"url":null,"abstract":"ABSTRACT Developers of AAA videogames which feature recognizable military forces, governmental law enforcement agencies, and geopolitical conflicts routinely make claims that their works do not make “political statements.” This article takes seriously the claims made by several developers, revealing their attempts to radically narrow the definition of the term “political.” Through a critical discourse analysis, this article will articulate several key theses held forth by the developers regarding systemic media and expressivity, the responsibility of the player, and the inevitable constraints of production and technology. These points are deployed by the developers to build an argument for a reduced scope of the term “political,” as well as to propose an ideological framing of videogames as an expressive medium, which ultimately serve to obscure the role that ideology plays in the production of videogames.","PeriodicalId":10644,"journal":{"name":"Communication Research and Practice","volume":"78 1","pages":"128 - 147"},"PeriodicalIF":1.2000,"publicationDate":"2021-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Communication Research and Practice","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/22041451.2021.1902167","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 2

Abstract

ABSTRACT Developers of AAA videogames which feature recognizable military forces, governmental law enforcement agencies, and geopolitical conflicts routinely make claims that their works do not make “political statements.” This article takes seriously the claims made by several developers, revealing their attempts to radically narrow the definition of the term “political.” Through a critical discourse analysis, this article will articulate several key theses held forth by the developers regarding systemic media and expressivity, the responsibility of the player, and the inevitable constraints of production and technology. These points are deployed by the developers to build an argument for a reduced scope of the term “political,” as well as to propose an ideological framing of videogames as an expressive medium, which ultimately serve to obscure the role that ideology plays in the production of videogames.
无意义:“非政治”游戏的超真实政治
AAA级电子游戏的开发者通常会声称他们的作品不包含“政治声明”,这些游戏以公认的军事力量、政府执法机构和地缘政治冲突为特征。本文将认真对待一些开发者的声明,揭示他们试图从根本上缩小“政治”一词的定义。通过批判性话语分析,本文将阐述由开发者提出的关于系统媒体和表现力、玩家的责任以及制作和技术的不可避免的限制的几个关键论点。开发者利用这些观点来缩小“政治”一词的范围,并提出将电子游戏作为一种表达媒介的意识形态框架,这最终会模糊意识形态在电子游戏制作中的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
2.40
自引率
8.30%
发文量
21
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信