Taking part: role-play in the design of therapeutic systems

M. Matthews, Geri Gay, Gavin Doherty
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引用次数: 37

Abstract

Gaining an understanding of user needs is a central component of HCI design approaches such as user-centred design and participatory design. In some settings, such as mental health care, access to end-users is often constrained. This is a particular difficulty given that the experience of those with mental illness can be difficult for researchers to understand, and is further complicated by its associated stigma. In addition, the therapeutic setting is outside the common experience of most people and protected from outside intrusion. Although role-play has been used in varied ways in HCI, rarely has it been defined with sufficient clarity to enable others to deploy it in a nuanced manner. We argue that role-play is particularly suited for use in mental healthcare settings and, when used judiciously, can address some of the difficulties associated with working in this setting. This paper details a range of role-play formats appropriated from therapeutic role-play, drawing upon the HCI and mental health literature, therapist input and our experience of using role-play for a number of purposes at different stages of the development process. We consider how and why role-play can be used to generate empathy, gain understanding of therapy, provide feedback on designs before clinical use and help train therapists in using technology in the treatment room.
参与:在治疗系统的设计中扮演角色
了解用户需求是HCI设计方法的核心组成部分,例如以用户为中心的设计和参与式设计。在某些情况下,例如精神卫生保健,接触最终用户的机会往往受到限制。这是一个特别的困难,因为研究人员很难理解精神疾病患者的经历,而且与之相关的耻辱使其进一步复杂化。此外,治疗环境是在大多数人的共同经验之外,并保护免受外界入侵。尽管角色扮演在HCI中以各种方式使用,但很少有足够清晰的定义,使其他人能够以微妙的方式部署它。我们认为,角色扮演特别适合在精神卫生保健环境中使用,如果使用得当,可以解决在这种环境中工作的一些困难。本文详细介绍了一系列来自治疗性角色扮演的角色扮演形式,借鉴了HCI和心理健康文献、治疗师的意见以及我们在发展过程的不同阶段将角色扮演用于多种目的的经验。我们考虑角色扮演如何以及为什么可以用来产生同理心,获得对治疗的理解,在临床使用之前提供对设计的反馈,并帮助培训治疗师在治疗室使用技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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