Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in VR

L. Velho, V. Silva, Tiago Novello
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引用次数: 11

Abstract

This paper presents a system for immersive visualization of Non-Euclidean spaces using real-time ray tracing. It exploits the capabilities of the new generation of GPU’s based on the NVIDIA’s Turing architecture in order to develop new methods for intuitive exploration of landscapes featuring non-trivial geometry and topology in virtual reality.
在VR中使用实时光线追踪的经典非欧几里得空间的沉浸式可视化
本文提出了一种基于实时光线追踪的非欧几里德空间沉浸式可视化系统。它利用了基于NVIDIA的图灵架构的新一代GPU的功能,以开发新的方法来直观地探索虚拟现实中具有非平凡几何和拓扑结构的景观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.20
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0.00%
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