Serious Games for Learning Information Literacy: The Teacher’s Point of View

Q2 Social Sciences
M. J. Valero Gisbert, N. Cabassi, Elisabetta Longhi
{"title":"Serious Games for Learning Information Literacy: The Teacher’s Point of View","authors":"M. J. Valero Gisbert, N. Cabassi, Elisabetta Longhi","doi":"10.1080/10572317.2021.1909256","DOIUrl":null,"url":null,"abstract":"Abstract The authors describe the point of view of the teachers for the information literacy skills of the undergraduate students. The methodology is based on the case study of the Navigate Project and in particular the game “Navigator’’ which was the result of the collaboration of the interdisciplinary team of the Navigate Project. The reflection of the teachers describes the three skills that teachers expect from undergraduate students and the design and delivery of embedded courses for information literacy. In conclusion, serious games could stimulate the transformation to an active teaching and learning facilitating the collaboration of teachers and librarians for improving students skills.","PeriodicalId":39917,"journal":{"name":"International Information and Library Review","volume":"115 1","pages":"170 - 175"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Information and Library Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/10572317.2021.1909256","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 1

Abstract

Abstract The authors describe the point of view of the teachers for the information literacy skills of the undergraduate students. The methodology is based on the case study of the Navigate Project and in particular the game “Navigator’’ which was the result of the collaboration of the interdisciplinary team of the Navigate Project. The reflection of the teachers describes the three skills that teachers expect from undergraduate students and the design and delivery of embedded courses for information literacy. In conclusion, serious games could stimulate the transformation to an active teaching and learning facilitating the collaboration of teachers and librarians for improving students skills.
学习信息素养的严肃游戏:教师的观点
摘要本文阐述了教师对大学生信息素养技能培养的看法。该方法是基于导航项目的案例研究,特别是游戏“Navigator”,这是导航项目跨学科团队合作的结果。教师的反思描述了教师期望大学生具备的三项技能,以及信息素养嵌入式课程的设计与交付。综上所述,严肃游戏可以促进教师和图书馆员之间的合作,促进学生向积极的教与学的转变,从而提高学生的技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
International Information and Library Review
International Information and Library Review Social Sciences-Library and Information Sciences
CiteScore
2.40
自引率
0.00%
发文量
34
期刊介绍: For more than twenty years, the International Information and Library Review has been welcomed by information scientists, librarians and other scholars and practitioners all over the world for its timely articles on research and development in international and comparative librarianship, information sciences, information policy and information ethics, digital values and digital libraries. Contributions to the journal have come from staff or members of many different international organizations, including the United Nations, UNESCO, IFLA, and INTAMEL, and from library and information scientists in academia, government, industry, and other organizations.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信