Text-game: the cinema intertextuality as reflection of the epoch consciousness (the case of the Amanda Sthers's film “Madame”)

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY
Ekaterina N. Egorova, N. Bedina, Anton A. Poluektov
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Abstract

Rationale. Interest in the knowledge of the art language essence, the search for different models of its description and study are typical not only for modern science in general, but also for cognitive approach in culture studies in particular. This explains the publication relevance, that is expressed in the accumulative function of language and culture, connecting the outside world objects and human consciousness, providing a systematic and orderly reality image. The article aim is to objectify the problem of correlation between the understanding the real world principles and the modeling artistic reality principles on the example of the film “Madam” (2017) directed by A. Sthers. To reach this purpose is possible by the solution of such research objectives: - Analysis of the film intertextual nature, given the European cultural experience - from the medieval farces and Shakespeare's theatre to the postmodern novel, from the Leonardo da Vinci's frescoes to D. Buren's conceptualism. The key element of this cultural mosaic is the Baroque tradition with its gameful nature. - Designation of the author image status in the text: the film plays out the situation when the writer's artistic reflection goes beyond his individual consciousness, modeling the real situation and at the same time objectifying itself in the verbal text. There is a subtle image of the subjective process of the modeling “second reality” beneath the outwardly unpretentious comedy film plot. - Actualization the games category. The associations freedom and the wide scope of combining meanings constitute the Baroque combinational game essence - the game as the creative thought manifestation, as the human culture essence. There are surprisingly witty (in the Baroque sense) parallels with the L. Carroll's “Alice's Adventures in Wonderland” and “Through The Looking-Glass And What Alice Found There”, V. Nabokov's “Luzhin's Defense”, S. Zweig's “Chess Novella”. The analysis of these “chess” texts reveals their semantic commonality with the film artistic organization. The setting objectives led to the useing of three research methods: the structural semiological, the intertextual and the hermeneutic methods of the filmtext research. The study found that the inner film semantic core includes the following oppositions: truth and lie; freedom and unfreedom; emptiness and fullness. Overall, A. Sthers playing a kind of “the glass bead game” party, in which she makes actual the Baroque artistic thinking, given the postmodern discourse experience and using associative links with a variety of culture periods and culture texts. The neo-Baroque character of the modern worldview is determined largely by the problems of human knowledge possibility limits, of the illusory nature of the hypothesis about the world that human consciousness constructs - the problems that were first put with the greatest clarity in the Baroque era. This same era affirms the universality of the moral world foundations, loyalty to which allows you to escape from the illusions world.
文本游戏:反映时代意识的电影互文性(以阿曼达·斯瑟斯的电影《夫人》为例)
基本原理。对艺术语言本质知识的兴趣,对其描述和研究的不同模式的探索,不仅是现代科学的典型特征,也是文化研究中的认知方法的典型特征。这就解释了出版的相关性,它表现为语言和文化的积累功能,将外界的客体和人的意识联系起来,提供一种系统有序的现实形象。本文旨在以A. Sthers导演的电影《Madam》(2017)为例,客观化理解现实世界原则与造型艺术现实原则之间的关联问题。为了达到这一目的,有可能通过解决这样的研究目标:-分析电影的互文性,考虑到欧洲的文化经验-从中世纪的闹剧和莎士比亚的戏剧到后现代小说,从达芬奇的壁画到布伦的概念主义。这种文化马赛克的关键元素是巴洛克传统及其游戏性质。-对作者在文本中的形象地位的指定:影片将作者的艺术反思超越个人意识的情境进行了演绎,在塑造真实情境的同时,将自身在言语文本中物化。在表面朴实无华的喜剧电影情节之下,暗藏着塑造“第二现实”的主观过程的微妙意象。-实现游戏类别。联想的自由和组合意义的广泛构成了巴洛克式组合游戏的本质——游戏作为创造性思维的表现形式,作为人类文化的本质。与L.卡罗尔的《爱丽丝梦游仙境》和《爱丽丝镜中奇遇记》、V.纳博科夫的《卢津的辩护》、S.茨威格的《国际象棋中篇小说》相比,书中出人意料地诙谐(在巴洛克意义上)。对这些“棋”文本的分析揭示了它们与电影艺术组织的语义共性。设定的目标导致了电影文本研究的三种研究方法:结构符号学方法、互文方法和解释学方法。研究发现,电影内在语义核心包括以下对立:真实与谎言;自由与不自由;空虚和充实。总的来说,a Sthers扮演一种“玻璃珠游戏”的聚会,她实际的巴洛克艺术思维,考虑到后现代话语经验和使用联想与各种文化时期和文化文本。现代世界观的新巴洛克特征在很大程度上是由人类知识可能性限制的问题,以及人类意识构建的关于世界的假设的虚幻本质所决定的——这些问题在巴洛克时代首次被最清晰地提出。这个时代肯定了道德世界基础的普遍性,忠诚于它可以让你逃离幻想的世界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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