Saying 'Yes' and 'No' in Matters of Personal Taste

IF 0.3 3区 哲学 Q1 Arts and Humanities
F. Buekens
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引用次数: 0

Abstract

This paper examines the communicative function of public pronouncements about what is tasty, agreeable or attractive, followed by an equally public endorsement or rejection. The typical and expected reaction to contributions like 'This is tasty' or 'The roller coaster is fun' in a conversational setting is not 'how come?' or 'How do you know that?', but a reply that reveals one's own attitude towards an object or state of affairs, thus revealing conflict or alignment over the issue at hand. Judgements of taste (their content and the speech acts performed) are explored in the context of a cooperative view of communication developed by Michael Tomasello, which classifies communicative actions in terms of what we want from others when we communicate to them. We also use game theory. The game-theoretical connotation for a public dispute over what to like or to prefer is a co-ordination game like Battle of the Sexes. Speech act theory traditionally allows that speakers can perform different speech acts simultaneously. Combining both views, we argue that the public pronouncements that give rise to seemingly faultless disagreement have informative, requestive and alignment-seeking dimensions, which make different propositional contents salient. In a dispute over whether something is tasty (fun,...) a speaker and her intended audience usually play two games the game of letting others know something (about oneself), and the alignment of attitudes game, i.e. the game of making moves in the direction of seeking alignment over what to prefer, or what would be preferable, in a given situation. Both games make different propositions salient. I conclude with a brief evaluation of current disputes over what's tasty (comical,...) between contextualists and assessment relativists in matters of personal taste.
在个人品味问题上说“是”和“不是”
这篇论文研究了公开声明的交际功能,关于什么是美味的,令人愉快的或有吸引力的,然后是一个同样公开的认可或拒绝。在谈话环境中,对诸如“这个很好吃”或“过山车很有趣”之类的评论,典型的和预期的反应不是“怎么会呢?”或者“你怎么知道的?”,而是一个回答,它揭示了自己对一个对象或事务状态的态度,从而揭示了对手头问题的冲突或一致。在迈克尔·托马塞洛(Michael Tomasello)提出的合作交际观的背景下,对品味的判断(其内容和言语行为)进行了探讨,该观点根据我们在与他人交流时想从他人那里得到什么来分类交际行为。我们也用博弈论。在博弈论的内涵中,关于喜欢或偏爱什么的公众争论是一种类似于“性别之战”的协调游戏。言语行为理论传统上认为说话人可以同时进行不同的言语行为。结合这两种观点,我们认为引起看似完美的分歧的公开声明具有信息性、请求性和寻求一致性的维度,这使得不同的命题内容突出。在关于某样东西是否美味(有趣)的争论中,演讲者和她的目标受众通常会玩两种游戏,一种是让别人知道(关于自己的)一些事情,另一种是态度一致游戏,即在特定情况下,采取行动寻求与自己更喜欢或更可取的东西一致的游戏。这两款游戏都突出了不同的主张。最后,我对当前语境主义者和评价相对主义者在个人品味问题上关于什么是美味(滑稽……)的争论进行了简要的评价。
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来源期刊
Logique et Analyse
Logique et Analyse PHILOSOPHY-
CiteScore
0.60
自引率
0.00%
发文量
0
期刊介绍: Logique et Analyse is the continuation of Bulletin Intérieur, which was published from 1954 on by the Belgian National Centre for Logical Investigation, and intended originally only as an internal publication of results for its members and collaborators. Since the start of the new series, in 1958, however, the journal has been open to external submissions (and subscriptions). Logique et Analyse itself subscribes to no particular logical or philosophical doctrine, and so is open to articles from all points of view, provided only that they concern the designated subject matter of the journal.
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