HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli

Zhuying Li, Yan Wang, Wei Wang, Weikang Chen, Ti Hoang, S. Greuter, F. Mueller
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引用次数: 17

Abstract

Ingestible sensors are pill-like sensors that people swallow mainly for medical purposes. We propose that ingestible sensors also offer unique opportunities to facilitate intriguing bodily experiences in a playful manner. To explore this, we present "HeatCraft", a two-player system that translates the user's body temperature measured by an ingestible sensor to localized thermal stimuli delivered through a waist belt equipped with heating pads. We conducted a study with 16 participants. The study revealed three design themes (Integration of body and technology, Integration of internal body and outside world, and Integration of play and life) along with some open challenges. In summary, this work contributes knowledge to the future design of playful experiences with ingestible sensors.
热工艺:通过局部热刺激设计可消化传感器的有趣体验
可食用传感器是一种药丸状的传感器,人们吞下它主要是为了医疗目的。我们认为,可摄取的传感器也提供了独特的机会,以有趣的方式促进有趣的身体体验。为了探索这一点,我们提出了“HeatCraft”,这是一个双人系统,可以将用户的体温通过可摄入的传感器转换为局部热刺激,通过配备加热垫的腰带传递。我们对16名参与者进行了一项研究。研究揭示了三个设计主题(身体与技术的融合、身体内部与外部世界的融合、游戏与生活的融合)以及一些开放的挑战。总之,这项工作为未来设计可食用传感器的游戏体验提供了知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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