{"title":"Interactive room acoustic rendering in real time","authors":"L. Savioja, T. Lokki, J. Huopaniemi","doi":"10.1109/ICME.2002.1035827","DOIUrl":null,"url":null,"abstract":"The goal of this paper is to give an overview of real-time room acoustic rendering. The approach is based on the source-medium-receiver model, in which we model sound sources, room acoustics, and a listener. The basic techniques for each of these are presented, but the main emphasis is on the room acoustic modeling and interactive auralization. As a case study we present the structure of the DIVA auralization system developed at the Helsinki University of Technology. In addition, we describe subjective evaluations made to our system. Finally, a discussion of some applications of virtual acoustics and their computational needs are given.","PeriodicalId":90694,"journal":{"name":"Proceedings. IEEE International Conference on Multimedia and Expo","volume":"90 1","pages":"497-500 vol.1"},"PeriodicalIF":0.0000,"publicationDate":"2002-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE International Conference on Multimedia and Expo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2002.1035827","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The goal of this paper is to give an overview of real-time room acoustic rendering. The approach is based on the source-medium-receiver model, in which we model sound sources, room acoustics, and a listener. The basic techniques for each of these are presented, but the main emphasis is on the room acoustic modeling and interactive auralization. As a case study we present the structure of the DIVA auralization system developed at the Helsinki University of Technology. In addition, we describe subjective evaluations made to our system. Finally, a discussion of some applications of virtual acoustics and their computational needs are given.