Dynamic Graphs on the GPU

Muhammad A. Awad, Saman Ashkiani, Serban D. Porumbescu, John Douglas Owens
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引用次数: 16

Abstract

We present a fast dynamic graph data structure for the GPU. Our dynamic graph structure uses one hash table per vertex to store adjacency lists and achieves 3.4–14.8x faster insertion rates over the state of the art across a diverse set of large datasets, as well as deletion speedups up to 7.8x. The data structure supports queries and dynamic updates through both edge and vertex insertion and deletion. In addition, we define a comprehensive evaluation strategy based on operations, workloads, and applications that we believe better characterize and evaluate dynamic graph data structures.
GPU上的动态图形
提出了一种面向GPU的快速动态图形数据结构。我们的动态图结构使用每个顶点一个哈希表来存储邻接表,在不同的大型数据集上实现了3.4 - 14.8倍的插入速度,以及高达7.8倍的删除速度。该数据结构支持通过边和顶点插入和删除进行查询和动态更新。此外,我们还定义了一个基于操作、工作负载和应用程序的综合评估策略,我们认为这可以更好地表征和评估动态图数据结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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