Actuating wearables for motor skill learning: a constructive design research perspective

P. Markopoulos, Qi Wang, O. Tomico, Bruna Goveia da Rocha, Martijn Ten Bhömer, L. Giacolini, Mantas Palaima, Nita Virtala
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引用次数: 4

Abstract

Abstract The integration of actuators into wearables to support haptic output and shape change provides an alternative to overused modalities like audio and video that allows a tighter coupling of feedback to body parts. Adopting a research-through-design approach, we report on six design explorations on how actuated clothing can support users to learn a movement skill, e.g. for sports or for the purposes of rehabilitation. Our exploration of actuation in wearables focuses on the aesthetics of form and of interaction, especially in relation to expressiveness and supporting how the user relates to other individuals. In this article, we discuss challenges and design potentials related to user experience and aesthetics of actuating wearables in this context.
用于运动技能学习的可穿戴设备:建设性的设计研究视角
将执行器集成到可穿戴设备中以支持触觉输出和形状变化,为过度使用的音频和视频等模式提供了另一种选择,可以将反馈更紧密地耦合到身体部位。采用研究贯穿设计的方法,我们报告了六个关于驱动服装如何支持用户学习运动技能的设计探索,例如用于运动或康复目的。我们对可穿戴设备驱动的探索主要集中在形式和交互的美学上,特别是在表现力和支持用户与其他个体的关系方面。在这篇文章中,我们讨论了在这种背景下驱动可穿戴设备的用户体验和美学方面的挑战和设计潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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