Own goal or home run? Exploring the implementation of virtual reality training in football and baseball organisations

IF 1.9 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM
Ross Dowsett, Noel Kinrade, David Whiteside, Dillon Lawson, Cleveland Barnett, Daniele Magistro, Luke Wilkins
{"title":"Own goal or home run? Exploring the implementation of virtual reality training in football and baseball organisations","authors":"Ross Dowsett, Noel Kinrade, David Whiteside, Dillon Lawson, Cleveland Barnett, Daniele Magistro, Luke Wilkins","doi":"10.1108/sbm-09-2022-0083","DOIUrl":null,"url":null,"abstract":"PurposeDespite the perceived benefits of implementing virtual reality (VR) training in elite sport, arguably the most important element – the perceptions of practitioners – has been largely understudied. Therefore, the present study aims to explore practitioners' perceptions of VR training in elite football and baseball, with a focus on the important factors, obstacles, perceived knowledge and practical use of the technology.Design/methodology/approachA quantitative approach measuring practitioner perceptions via an online questionnaire was adopted. Football respondents (n = 25) represented practitioners from major football leagues across the world, and baseball respondents (n = 15) represented practitioners from Major League Baseball.FindingsBoth football and baseball respondents reported that the most important factor for implementation of VR training was improvement in on-field performance (technical and tactical); whilst cost was viewed as the biggest obstacle. Both football and baseball respondents also noted that the most likely group to receive VR training would be injured and rehabilitating athletes. Mann–Whitney U tests revealed that football respondents perceived coach (p = 0.02) and executive approval (p < 0.001) as significantly greater obstacles than baseball respondents.Originality/valueThis research provides novel and invaluable information for stakeholders within VR regarding what the elite organisations of different sports perceive as the most important factors for implementation, as well as greatest obstacles preventing use. This information should guide future development and marketing of VR training systems in sport.","PeriodicalId":45818,"journal":{"name":"Sport Business and Management-An International Journal","volume":"48 1","pages":""},"PeriodicalIF":1.9000,"publicationDate":"2023-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sport Business and Management-An International Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1108/sbm-09-2022-0083","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
引用次数: 0

Abstract

PurposeDespite the perceived benefits of implementing virtual reality (VR) training in elite sport, arguably the most important element – the perceptions of practitioners – has been largely understudied. Therefore, the present study aims to explore practitioners' perceptions of VR training in elite football and baseball, with a focus on the important factors, obstacles, perceived knowledge and practical use of the technology.Design/methodology/approachA quantitative approach measuring practitioner perceptions via an online questionnaire was adopted. Football respondents (n = 25) represented practitioners from major football leagues across the world, and baseball respondents (n = 15) represented practitioners from Major League Baseball.FindingsBoth football and baseball respondents reported that the most important factor for implementation of VR training was improvement in on-field performance (technical and tactical); whilst cost was viewed as the biggest obstacle. Both football and baseball respondents also noted that the most likely group to receive VR training would be injured and rehabilitating athletes. Mann–Whitney U tests revealed that football respondents perceived coach (p = 0.02) and executive approval (p < 0.001) as significantly greater obstacles than baseball respondents.Originality/valueThis research provides novel and invaluable information for stakeholders within VR regarding what the elite organisations of different sports perceive as the most important factors for implementation, as well as greatest obstacles preventing use. This information should guide future development and marketing of VR training systems in sport.
乌龙球还是本垒打?探索在足球和棒球组织中实施虚拟现实培训
尽管在精英运动中实施虚拟现实(VR)训练的好处显而易见,但可以说最重要的因素——实践者的看法——在很大程度上尚未得到充分研究。因此,本研究旨在探讨实践者对精英足球和棒球VR训练的感知,重点关注重要因素、障碍、感知知识和技术的实际应用。设计/方法/方法采用定量方法,通过在线问卷测量从业人员的看法。橄榄球受访者(n = 25)代表来自世界各地主要足球联盟的从业者,棒球受访者(n = 15)代表来自美国职业棒球大联盟的从业者。足球和棒球的受访者都表示,实施VR训练最重要的因素是提高场上表现(技术和战术);同时,成本被视为最大的障碍。橄榄球和棒球的受访者还指出,最有可能接受VR训练的群体将是受伤和康复的运动员。Mann-Whitney U检验显示,橄榄球被调查者认为教练(p = 0.02)和高管批准(p < 0.001)是比棒球被调查者更大的障碍。原创性/价值这项研究为VR的利益相关者提供了新颖而宝贵的信息,关于不同体育运动的精英组织认为实施VR的最重要因素是什么,以及阻碍VR使用的最大障碍。这些信息应该指导未来VR训练系统在体育领域的发展和营销。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Sport Business and Management-An International Journal
Sport Business and Management-An International Journal HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
4.10
自引率
15.40%
发文量
25
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信