Transfer learning for cross-game prediction of player experience

Noor Shaker, Mohamed Abou-Zleikha
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引用次数: 10

Abstract

Several studies on cross-domain users' behaviour revealed generic personality trails and behavioural patterns. This paper, proposes quantitative approaches to use the knowledge of player behaviour in one game to seed the process of building player experience models in another. We investigate two settings: in the supervised feature mapping method, we use labeled datasets about players' behaviour in two games. The goal is to establish a mapping between the features so that the models build on one dataset could be used on the other by simple feature replacement. For the unsupervised transfer learning scenario, our goal is to find a shared space of correlated features based on unlabelled data. The features in the shared space are then used to construct models for one game that directly work on the transferred features of the other game. We implemented and analysed the two approaches and we show that transferring the knowledge of player experience between domains is indeed possible and ultimately useful when studying players' behaviour and when designing user studies.
跨游戏预测玩家体验的迁移学习
几项关于跨域用户行为的研究揭示了通用的人格轨迹和行为模式。本文提出了一种定量方法,即使用一款游戏中的玩家行为知识来为另一款游戏中的玩家体验模型的构建过程播下种子。我们研究了两种设置:在监督特征映射方法中,我们使用关于两个游戏中玩家行为的标记数据集。目标是建立特征之间的映射,以便在一个数据集上构建的模型可以通过简单的特征替换在另一个数据集上使用。对于无监督迁移学习场景,我们的目标是基于未标记数据找到相关特征的共享空间。然后,共享空间中的功能被用于构建一款游戏的模型,该模型直接作用于另一款游戏的转移功能。我们执行并分析了这两种方法,结果表明,在研究玩家行为和设计用户研究时,在不同领域之间转移玩家体验的知识确实是可能的,并且最终是有用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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