‘Imagine talking about politics in a kids’ game’: Making sense of #BLM in Nintendo’s Splatoon 2

IF 1.2 2区 文学 Q3 COMMUNICATION
David Mee, David Jackson
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引用次数: 1

Abstract

On Twitter and other established digital social networks, references to the Black Lives Matter movement almost doubled after George Floyd’s murder (see Giorgi et al., 2020, ‘Twitter corpus of the #blacklivesmatter movement and counter protests: 2013 to 2020’), alongside a similar rise in references to the counter-protest terms ‘All Lives Matter’ and ‘Blue Lives Matter’. Around the same time, the authors found online players of Splatoon 2 (Nintendo) expressing Black Lives Matter sentiments when using in-game design tools. These messages quickly disappeared in the game space to be replaced by longer-lived political content relating to LGBTQ+ activist sentiments and other non-political messaging. This visual essay provides documentation of memes captured by one of the authors between 6 and 14 March 2020 and discussion of their significance as data. The authors conclude that, despite being digital artefacts, Splatoon posts may be better understood using Cramer’s ‘What Is “Post-digital”’ (2014) reading with different characteristics from normal digital activism artefacts. The visual form attempts to underline the visual character of these post-digital artefacts, which contain no machine-readable textual content or metadata. Nevertheless, they represent a form of community discourse that is little examined and that the authors suggest should be documented and researched despite its awkward data structure.
“想象一下在儿童游戏中谈论政治”:任天堂《Splatoon 2》中的#BLM
在推特和其他已建立的数字社交网络上,在乔治·弗洛伊德被谋杀后,“黑人的命也很重要”运动的引用量几乎翻了一番(见Giorgi等人,2020年,“#黑人的命也很重要”运动和反抗议活动的推特语库:2013年至2020年”),与此同时,“所有生命都很重要”和“蓝色生命也很重要”这两个反抗议术语的引用量也出现了类似的增长。大约在同一时间,作者发现《Splatoon 2》(任天堂)的在线玩家在使用游戏内设计工具时表达了黑人的命也是命。这些信息很快就消失在游戏空间中,取而代之的是与LGBTQ+激进分子情绪和其他非政治信息相关的长期政治内容。这篇视觉文章记录了其中一位作者在2020年3月6日至14日期间捕捉到的模因,并讨论了它们作为数据的重要性。作者得出的结论是,尽管是数字人工制品,但使用克拉默(Cramer)的“什么是“后数字””(2014)阅读可以更好地理解Splatoon帖子,这些帖子与正常的数字行动主义人工制品具有不同的特征。视觉形式试图强调这些后数字人工制品的视觉特征,这些人工制品不包含机器可读的文本内容或元数据。然而,它们代表了一种很少被研究的社区话语形式,作者建议应该记录和研究,尽管它的数据结构很尴尬。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Visual Communication
Visual Communication COMMUNICATION-
CiteScore
3.40
自引率
13.30%
发文量
45
期刊介绍: Visual Communication provides an international forum for the growing body of work in numerous interrelated disciplines. Its broad coverage includes: still and moving images; graphic design and typography; visual phenomena such as fashion, professional vision, posture and interaction; the built and landscaped environment; the role of the visual in relation to language, music, sound and action.
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