Perceptually-based compensation of light pollution in display systems

J. Baar, Steven Poulakos, Wojciech Jarosz, D. Nowrouzezahrai, Rasmus Tamstorf, M. Gross
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引用次数: 9

Abstract

This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display systems, often referred to as ghosting. Ghosting results in a reduction of visual quality, and may lead to an uncomfortable viewing experience. The latter is due to conflicting (depth) edge cues, which can hinder the human visual system (HVS) proper fusion of stereo images (stereopsis). We propose an automatic, perceptually-based computational compensation framework, which formulates pollution elimination as a minimization problem. Our method aims to distribute the error introduced by the pollution in a perceptually optimal manner. As a consequence ghost edges are smoothed locally, resulting in a more comfortable stereo viewing experience. We show how to make the computation tractable by exploiting the structure of the resulting problem, and also propose a perceptually-based pollution prediction. We show that our general framework is applicable to other light pollution problems, such as descattering.
显示系统中基于感知的光污染补偿
本文解决了由于显示系统的物理特性而导致的意外光贡献问题。这种意想不到的贡献的一个例子是立体3D显示系统中的串扰,通常被称为鬼影。重影会降低视觉质量,并可能导致不舒服的观看体验。后者是由于冲突的(深度)边缘线索,这可能会阻碍人类视觉系统(HVS)正确融合立体图像(立体视觉)。我们提出了一个自动的,基于感知的计算补偿框架,它将污染消除作为最小化问题。我们的方法旨在以感知最优的方式分配由污染引入的误差。因此,幽灵边缘被局部平滑,从而产生更舒适的立体视觉体验。我们展示了如何通过利用结果问题的结构使计算易于处理,并提出了一种基于感知的污染预测。我们表明,我们的一般框架适用于其他光污染问题,如散射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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