{"title":"Solving and Generating Nagareru Puzzles","authors":"Masakazu Ishihata, Fumiya Tokumasu","doi":"10.4230/LIPIcs.SEA.2022.2","DOIUrl":null,"url":null,"abstract":"Solving paper-and-pencil puzzles is fun for people, and their analysis is also an essential issue in computational complexity theory. There are some practically efficient solvers for some NP-complete puzzles; however, the automatic generation of interesting puzzle instances still stands out as a complex problem because it requires checking whether the generated instance has a unique solution. In this paper, we focus on a puzzle called Nagareru and propose two methods: one is for implicitly enumerating all the solutions of its instance, and the other is for efficiently generating an instance with a unique solution. The former constructs a ZDD that implicitly represents all the solutions. The latter employs the ZDD-based solver as a building block to check the uniqueness of the solution of generated instances. We experimentally showed that the ZDD-based solver was drastically faster than a CSP-based solver, and our generation method created an interesting instance in a reasonable time.","PeriodicalId":9448,"journal":{"name":"Bulletin of the Society of Sea Water Science, Japan","volume":"60 1","pages":"2:1-2:17"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bulletin of the Society of Sea Water Science, Japan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4230/LIPIcs.SEA.2022.2","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Solving paper-and-pencil puzzles is fun for people, and their analysis is also an essential issue in computational complexity theory. There are some practically efficient solvers for some NP-complete puzzles; however, the automatic generation of interesting puzzle instances still stands out as a complex problem because it requires checking whether the generated instance has a unique solution. In this paper, we focus on a puzzle called Nagareru and propose two methods: one is for implicitly enumerating all the solutions of its instance, and the other is for efficiently generating an instance with a unique solution. The former constructs a ZDD that implicitly represents all the solutions. The latter employs the ZDD-based solver as a building block to check the uniqueness of the solution of generated instances. We experimentally showed that the ZDD-based solver was drastically faster than a CSP-based solver, and our generation method created an interesting instance in a reasonable time.