Creative Coding as a Modern Art Tool

IF 0.8 Q4 NEUROSCIENCES
Asmati Chibalashvili, Igor Savchuk, Svitlana Olianina, Ihor Shalinskyi, Yu. M. Korenyuk
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引用次数: 0

Abstract

The research examines the phenomenon of creative programming as an example of the interaction between art and technology. The historical prerequisites for its emergence and various tools for its implementation are analysed. Systematization and analysis of existing platforms and computer languages for creative programming made it possible to classify them chronologically, according to principles of work, and technical characteristics. The main ways of using creative programming in different periods were explored in analysing contemporary art projects that used creative programming. Thus, The Algobabez duo used real-time programming with SuperCollider software at their performances. The capabilities of MAX/MSP made it possible to implement the performer-computer interaction in Inter-sax-tive by composer Nicolas Scherzinger. In the interactive project Messa di Voce, the sound is transformed with the help of the Openframeworks software into graphics, which affects the performers. In other cases, the software was written specifically for an art project. In the Abraham project, artist and programmer Gene Kogan tries to create an autonomous artificial artist who has his own will and can create authentic visual images. As part of the multidisciplinary interactive project "Hakanaï", we can see how code written specifically for the project, allows performer to interact with a visual projection (mapping) that, in turn, interacts with the performer’s moves. We prove that creative programming has become a promising, independent tool of creativity within modern interdisciplinary artistic practices, borders of which continue to expand thanks to the open code approach and the involvement of a community of like-minded people.
作为现代艺术工具的创造性编码
该研究考察了创造性编程现象,作为艺术与技术之间相互作用的一个例子。分析了其产生的历史前提和实施的各种工具。对现有的创造性编程平台和计算机语言进行系统化和分析,可以根据工作原理和技术特点按时间顺序对它们进行分类。通过对当代艺术项目创造性规划的分析,探讨了不同时期创造性规划的主要运用方式。因此,Algobabez二人组在他们的表演中使用了SuperCollider软件的实时编程。MAX/MSP的功能使作曲家Nicolas Scherzinger在Inter-sax-tive中实现表演者与计算机的交互成为可能。在互动项目Messa di voice中,声音在Openframeworks软件的帮助下转化为图形,从而影响表演者。在其他情况下,软件是专门为艺术项目编写的。在亚伯拉罕项目中,艺术家和程序员吉恩·科根试图创造一个自主的人工艺术家,他有自己的意志,可以创造真实的视觉图像。作为多学科交互项目“Hakanaï”的一部分,我们可以看到专门为该项目编写的代码如何允许表演者与视觉投影(映射)交互,而视觉投影(映射)反过来又与表演者的动作交互。我们证明,创造性编程已经成为现代跨学科艺术实践中一个有前途的、独立的创造力工具,由于开放代码方法和志同道合的社区的参与,其边界继续扩大。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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47.80%
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