Reporting Religion: Narrating Religion in Gaming Journalism

IF 0.7 0 RELIGION
G. Perreault
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引用次数: 2

Abstract

ABSTRACT In journalism, issues of religion are increasingly reported by nonspecialists or specialists in other fields. This poses obvious challenges. This study explores the narrative frames employed by gaming journalists in reporting about religion in video games. This was done through semi-structured interviews with gaming journalists (n = 17) and an exploration of their produced gaming reviews (n = 116) in relation to games with religious narratives. The study argues that journalists largely did not identify much regarding religion in their own content–even more explicit religious presentations were argued to have little role in a “game.” However, the clearest religion journalists identified was gaming itself, presenting the experience of gaming as its own form of religious activity.
报告宗教:叙述游戏新闻中的宗教
在新闻领域,宗教问题越来越多地被非专业人士或其他领域的专家报道。这带来了明显的挑战。本研究探讨了游戏记者在报道电子游戏中的宗教时所采用的叙事框架。这是通过与游戏记者(n = 17)进行半结构化的访谈,并探索他们制作的游戏评论(n = 116)与宗教叙事游戏的关系来完成的。该研究认为,记者在他们自己的报道内容中基本上没有识别出太多关于宗教的内容——甚至更明确的宗教报道也被认为在“游戏”中没有什么作用。然而,记者们最明确的宗教定义是游戏本身,将游戏体验视为一种宗教活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.60
自引率
0.00%
发文量
9
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