Time tremors: developing transmedia gaming for children

Conor Holler, Patrick Crowe, A. Mayhew, A. Tindale, S. Diamond
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Abstract

Time Tremors is a transmedia experience for children aged 8-14 that crosses television, web, locative media, and mobile apps. Time Tremors is a collection game in which players search for objects from history supposedly scattered throughout time and space, hidden, invisible to the human eye but detectable and collectable using a variety of mobile and online broadband technologies. Extending the game into locative augmented reality and mobile play was an applied research challenge that required narrative continuity while ensuring safe play.
时间震颤:开发面向儿童的跨媒体游戏
《Time Tremors》是一款面向8-14岁儿童的跨媒体体验游戏,涵盖电视、网络、位置媒体和移动应用。《Time Tremors》是一款收集游戏,玩家在其中寻找散落在时间和空间中的历史物品,这些物品被隐藏起来,肉眼看不见,但可以通过各种移动和在线宽带技术检测和收集。将游戏扩展到位置增强现实和手机游戏是一项应用研究挑战,需要在确保安全游戏的同时保持叙事连续性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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