Dynamic experiences generated by sensory features through smart material driven design

Q1 Arts and Humanities
Marta González-Colominas
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Abstract

Materials can be considered the interface of a product as they mediate between user, environment and object (Karana, Pedgley and Rognoli 2014). They characterize the physical world and generate a continuous flow of sensory interactions. In this age of mass production, engineers and designers are in a unique position to use the opportunities presented by materials development and apply them in creative ways to trigger meaningful user experiences. Dynamism is considered a very promising material experience in terms of creating meaningful interactions, and, consequently, user attachment to a product (Rognoli, Ferrara and Arquilla 2016). Dynamic products are those that show sensory features that change over time in a proactive and reversible way, activating one or more user’s sensory modalities and aiming at enhancing the user’s experience (Colombo 2016). Smart materials could be considered the most suitable candidates to provide dynamic experiences. They react to external stimuli, such as pressure, temperature or the electric field, changing properties such as shape or colour. They are capable of both sensing and responding to the environment, as well as exerting active control of their responses (Addington and Schodek 2004). Compared to understanding traditional materials, smart materials involve additional technical complexity. The aim of this paper is to share how the Material Driven Design (MDD) method (Karana et al. 2015) has been applied and to analyse a set of 10 projects, grouped into 5 case studies, developed by students from ELISAVA over the last 3 years to improve ways to implement the method. We have analysed the case studies in terms of the changes observed in the sensory features, using a sensory map proposed by Sara Colombo (Colombo 2016). By comparing different projects, the paper shows how the sensorial aspects are invoked by different smart material properties. The 5 case studies have integrated the smart materials into functional prototypes for different application sectors, such as healthcare, energy harvesting or fashion. We have found that only three sensory modalities (sound, sight and touch) were involved in the user experience, with sight being the most predominant sensory perception. This study aims to serve as a springboard for other scholars interested in designing dynamic products with smart materials.
通过智能材料驱动的设计,通过感官特征产生动态体验
材料可以被认为是产品的界面,因为它们在用户、环境和物体之间起着中介作用(Karana, Pedgley和Rognoli 2014)。它们描绘了物理世界的特征,并产生了连续的感官互动流。在这个大规模生产的时代,工程师和设计师处于独特的地位,可以利用材料开发带来的机会,并以创造性的方式应用它们,以触发有意义的用户体验。在创造有意义的互动方面,动态被认为是一种非常有前途的物质体验,因此,用户对产品的依恋(Rognoli, Ferrara和Arquilla 2016)。动态产品是指那些表现出随时间以主动和可逆的方式变化的感官特征,激活一个或多个用户的感官模式,旨在增强用户体验的产品(Colombo 2016)。智能材料可以被认为是提供动态体验的最合适的候选者。它们对外界刺激(如压力、温度或电场)做出反应,改变形状或颜色等特性。它们既能感知环境,又能对环境做出反应,并能主动控制自己的反应(Addington and Schodek 2004)。与理解传统材料相比,智能材料涉及额外的技术复杂性。本文的目的是分享如何应用材料驱动设计(MDD)方法(Karana et al. 2015),并分析由ELISAVA学生在过去3年中开发的一组10个项目,分为5个案例研究,以改进实施该方法的方法。我们使用Sara Colombo (Colombo 2016)提出的感官地图,根据观察到的感官特征变化分析了案例研究。通过比较不同的项目,本文展示了不同的智能材料特性如何调用感官方面。这5个案例研究将智能材料集成到不同应用领域的功能原型中,如医疗保健、能源收集或时尚。我们发现只有三种感官模式(声音、视觉和触觉)参与用户体验,视觉是最主要的感官知觉。本研究旨在为其他有兴趣设计智能材料动态产品的学者提供一个跳板。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.00
自引率
0.00%
发文量
8
审稿时长
30 weeks
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