Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan

IF 0.9 4区 经济学 Q4 DEVELOPMENT STUDIES
F. Brown, A. Farag, Faiza Hussein Abd Alla, K. Radford, Laura Miller, K. Neijenhuijs, H. Stubbé, Thomas de Hoop, Ahmed Abdullatif Abbadi, J. Turner, A. Jetten, M. Jordans
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引用次数: 6

Abstract

ABSTRACT Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper shows quasi-experimental evidence that a digital game-based learning programme (‘Can’t Wait to Learn’) led to significantly greater improvements in mathematics competency, Arabic literacy competency, and psychological wellbeing of children aged 7–9 in Sudan, compared to state-provided education for out-of-school children, 6 months after the start of the programme implementation (n = 221). These findings were corroborated and extended by qualitative data from 33 focus group discussions and key informant interviews with children, learning directors, caregivers, community leaders, and supervisory staff. We found no difference between groups on child-reported hope, and we found evidence for a significant negative intervention effect on child-reported self-esteem, though the psychometric properties of these instruments were not adequate. We report several considerations related to the experience of local facilitators, programme implementation challenges, and the importance of community acceptance and engagement for fidelity of implementation.
迫不及待地想学习:对苏丹失学儿童数字游戏学习计划的准实验混合方法评估
需要创新来解决获得高质量教育的全球问题,特别是在低收入和中等收入国家。本文展示了准实验证据,表明在项目实施开始6个月后(n = 221),与国家为失学儿童提供的教育相比,基于数字游戏的学习计划(“等不及学习”)在苏丹7-9岁儿童的数学能力、阿拉伯语读写能力和心理健康方面取得了显著更大的进步。这些发现得到了33个焦点小组讨论的定性数据的证实和扩展,以及对儿童、学习主管、护理人员、社区领导和管理人员的关键信息提供者访谈。我们发现各组之间在儿童报告的希望方面没有差异,并且我们发现证据表明对儿童报告的自尊有显著的负面干预作用,尽管这些工具的心理测量特性并不充分。我们报告了与当地促进者的经验、计划实施挑战以及社区接受和参与对实施保真度的重要性相关的几个考虑因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.80
自引率
11.10%
发文量
32
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