Digital-pheromone based difficulty adaptation in post-stroke therapeutic games

Abdelkader Gouaïch, Nadia Hocine, L. Dokkum, Denis Mottet
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引用次数: 19

Abstract

In this paper, we propose a dynamic difficulty adaptation approach for serious games dedicated to upper-limb rehabilitation after stroke. The proposed approach aims to provide a personalized rehabilitation session in which the training intensity and challenges can be adapted to patient's abilities and training needs. The objective is to increase the rehabilitation volume by getting the patient engaged in the therapy session. This approach has been implemented and tested through a point and click game. It has been also experimented on healthy people in order to explain how this approach will be integrated to post-stroke therapeutic games.
脑卒中后治疗游戏中基于数字信息素的难度适应
在本文中,我们提出了一种针对中风后上肢康复的严肃游戏的动态难度适应方法。提出的方法旨在提供个性化的康复课程,其中的训练强度和挑战可以适应患者的能力和训练需求。目标是通过让病人参与到治疗过程中来增加康复量。这种方法已经在一款点击游戏中得到了执行和测试。它也在健康人身上进行了实验,以解释这种方法将如何整合到中风后的治疗游戏中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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