Backward Induction in Games of Perfect Information

R. Aumann
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引用次数: 0

Abstract

Summary form only given. One of the areas of Game Theory that are of most interest to Computer Scientists, and in which Formal Logic is most heavily used, is that of Games of Perfect Information (like Chess or Checkers). Of central interest in this connectioOne of the areas of Game Theory that are of most interest to Computer Scientists, and in which Formal Logic is most heavily used, is that of Games of Perfect Information (like Chess or Checkers). Of central interest in this connection is the Backward Induction algorithm, which has generated a good deal of controversy, and with it, a large literature. We will review some of this literature, culminating with an as yet unpublished result of Itai Arieli and the speaker.n is the Backward Induction algorithm, which has generated a good deal of controversy, and with it, a large literature. We will review some of this literature, culminating with an as yet unpublished result of Itai Arieli and the speaker.
完全信息博弈中的逆向归纳法
只提供摘要形式。计算机科学家最感兴趣的博弈论领域之一,也是形式逻辑应用最广泛的领域之一,是完全信息游戏(如国际象棋或跳棋)。计算机科学家最感兴趣的博弈论领域之一,也是形式逻辑应用最广泛的领域之一,是完全信息游戏(如国际象棋或跳棋)。在这方面的中心兴趣是逆向归纳算法,它产生了大量的争议,并与之相关的是大量的文献。我们将回顾这方面的一些文献,最后是Itai Arieli和演讲者尚未发表的结果。n是逆向归纳算法,它产生了大量的争议,也有大量的文献。我们将回顾这方面的一些文献,最后是Itai Arieli和演讲者尚未发表的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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