A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder

Adrián González-Casillas, Matthew J. Guzdial, Félix Ramos
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Abstract

A character’s appearance is crucial to communicating game mechanics to the audience. Creating a game character’s design is a time-consuming task and requires design knowledge, skills, and experience. Research on how an AI system might be able to support this design process is an underexplored area. In this work we present a prototype of a variational autoencoder-based creativity support tool that modifies game character silhouettes by using words to describe the design’s desired properties.
一个用词条件变分自编码器生成怪物轮廓的工具
角色的外观对于向玩家传达游戏机制至关重要。创造游戏角色的设计是一项耗时的任务,并且需要设计知识、技能和经验。关于AI系统如何能够支持这一设计过程的研究是一个未被充分探索的领域。在这项工作中,我们提出了一个基于可变自编码器的创意支持工具的原型,该工具通过使用文字来描述设计所需的属性来修改游戏角色轮廓。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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