The micro-rhetorics of Game-o-Matic

Mike Treanor, Bobby Schweizer, I. Bogost, Michael Mateas
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引用次数: 39

Abstract

Micro-rhetorics are the representational units of meaning that emerge from the rhetorical affordances of videogame mechanics, abstract gameplay patterns, and thematic depiction. This paper explains the concept of micro-rhetorics, how game dynamics can be interpreted, and how designers can make use of game mechanics to express ideas through simple videogames. This theoretical framework is informed by the design of Game-O-Matic, a videogame authoring tool that generates games to represent ideas. It takes a network of basic relationships between actors and assembles simple arcade-style game mechanics into videogames that are able to make arguments and depict ideas.
Game-o-Matic的微观修辞
微修辞学是指从电子游戏机制、抽象玩法模式和主题描述的修辞支持中产生的意义表征单位。本文将解释微观修辞学的概念,如何解释游戏动态,以及设计师如何利用游戏机制通过简单的电子游戏来表达想法。这一理论框架是基于Game-O-Matic的设计,这是一款电子游戏创作工具,能够生成代表理念的游戏。它采用演员之间的基本关系网络,并将简单的街机式游戏机制整合到能够进行辩论和描述想法的电子游戏中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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