Pengaruh Model Pembelajaran Teams Games Tournament dan Disiplin Belajar Terhadap Hasil Belajar Siswa Kelas X SMAN 16 Kota Padang

Sobahul Khoir, Citra Ramayani, Mona Amelia
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Abstract

This study aims to analyze the Influence of the Use of Team Games Tournament Models and Learning Disciplines on the Economic Learning Outcomes of Class X Students of SMAN 16 Padang City. Based on the analysis of data it is known that both classes of samples are usually distributed and homogeneous. The results of hypothesis testing through two-way ANOVA obtained the following results: 1) obtained a sig value of 0.011, this means that the sig value. less than the value a = 0.05 (sig. < ) then thus the H0 accepted Ha rejected, so it can be concluded that the learning outcomes of students taught using the teams games tournament method are higher than the classes taught using conventional learning methods (discovery learning). 2) the second hypothesis, obtained a sig value of 0.016, this means that the sig value. less than the value (a = 0.05 (sig.<) then thus the H accepted Ha rejected, So that it can be concluded that the learning outcomes of students taught using the teams games tournament method with higher learning discipline are higher than the classes taught using conventional learning methods (discovery learning) with learning discipline. 3) obtained a sig. value of 0.023,  this means that the value of the sig. less than the value (a = 0.05 (sig.< ) then thus the Ho accepted Ha is rejected, so it can be concluded that students who have low learning discipline are taught with the teams games tournament model have high learning outcomes than the learning outcomes of students who have low learning discipline using a conventional learning model. 4) (discovery learning)) the third hypothesis is obtained sig level value = 0.401, this means that the value is a sig level value. = 0.843,  this means that the value of the sig. greater than the value (α = 0.05 (sig. < α) then thus H0 rejected Ha accepted, so that there is no interaction of the learning model teams games tournament and learning discipline on student learning outcomesKeywords: Learning Outcomes, learning discipline, Model Teams Games Tournament, Discovery Learning
戏剧比赛与学习模式对巴东16班X班学生学习成绩的影响
本研究旨在分析团队游戏、比赛模式及学习纪律的使用对巴东市SMAN 16班X班学生经济学习成果的影响。根据对数据的分析,我们知道这两类样本通常是分布的和均匀的。通过双因素方差分析进行假设检验的结果得到如下结果:1)得到了sig值为0.011,这意味着sig值。小于值a = 0.05 (sig. <),则H0接受Ha拒绝,因此可以得出结论,使用团队游戏比赛方法教学的学生的学习成果高于使用常规学习方法(发现学习)的班级。2)第二个假设,得到一个sig值为0.016,这意味着sig值。小于值(a = 0.05 (sig.<),则H接受Ha拒绝,因此可以得出结论,采用较高学习纪律的团队游戏比赛方法教学的学生的学习成果高于采用传统学习方法(发现学习)教学的班级。3)得到的sig值为0.023,这意味着sig值小于值(a = 0.05 (sig.<),则Ho接受Ha被拒绝,因此可以得出结论,使用团队游戏竞赛模式的低学习纪律的学生比使用常规学习模式的低学习纪律的学生具有更高的学习成果。4)(发现学习))第三个假设得到的sig水平值= 0.401,这意味着该值是一个sig水平值。= 0.843,这意味着该值大于(α = 0.05 (sig. < α),则H0拒绝Ha接受,因此学习模型团队游戏锦标赛和学习纪律对学生的学习成果没有交互作用。关键词:学习成果,学习纪律,模型团队游戏锦标赛,发现学习
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