Dynamical Interaction based Multi-objects Operation Simulation for Hub Airport APM System

Yue Cao, W. Shangguan, Xinhang Shang, Weizhi Qiu, Yu Du
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引用次数: 2

Abstract

Aiming at the difficulty in hub airport field test, a multi-objects operational method was proposed. To meet the immersion needs, models were designed by 3DMax modeling tool while scenes were rendered by Unity3D multiplatform development engine. In terms of interaction, 5DT virtual glove and VM-I attitude sensor were used to achieve basic control of the simulated train status by the operator. Using macroscopic physical analysis and interval control of the train, this paper put forward a time-speed control method. To verify the theory, a large hub airport APM System virtual simulation platform was built, with the Beijing Capital International Airport as an example. The test results of train control, human-computer interaction and scenarios performance prove the reliability of the platform , which is of great practical application value.
基于动态交互的枢纽机场APM系统多目标运行仿真
针对枢纽机场现场测试的难点,提出了一种多目标操作方法。为了满足沉浸式的需求,模型设计采用3DMax建模工具,场景渲染采用Unity3D多平台开发引擎。在交互方面,采用5DT虚拟手套和VM-I姿态传感器,实现操作员对仿真列车状态的基本控制。利用列车宏观物理分析和区间控制,提出了列车时速控制方法。为验证该理论,以北京首都国际机场为例,搭建了大型枢纽机场APM系统虚拟仿真平台。列车控制、人机交互和场景性能测试结果证明了该平台的可靠性,具有较大的实际应用价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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