Simulating Experiences of Displacement and Migration: Developing Immersive and Interactive Media Forms Around Factual Narratives

James N. Blake
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Abstract

Immigration is a highly politicised and emotive area of public discourse. During the peak of the so-called ‘Refugee Crisis' in Europe, a number of EU politicians and mass media outlets manipulated the abstract idea of ‘the migrant' as a scapegoat for a number of social ills including rising crime, unemployment and national security. Yet, during these years, some news organisations did seek to counter the dominant negative narratives around migration by exploring new modes of storytelling around interactive and immersive digital environments. This study examines four such media projects, all developed between 2014 and 2016. Their interactive narratives sought to break down popular discourses which portrayed migrants as “the other” by creating an emotional connection between media user and the experience of refugees themselves. For this research, journalists, editors, and producers were interviewed to determine the motivations of the content creators and the impact their storytelling techniques had on viewers.
模拟位移和迁移的经验:围绕事实叙事发展沉浸式和互动媒体形式
移民是一个高度政治化和情绪化的公共话语领域。在欧洲所谓的“难民危机”的高峰期,一些欧盟政客和大众媒体将“移民”这个抽象概念作为一系列社会弊病的替罪羊,包括犯罪率上升、失业率上升和国家安全问题。然而,在这些年里,一些新闻机构确实试图通过探索围绕互动和沉浸式数字环境的新叙事模式,来对抗围绕移民的主流负面叙事。本研究考察了四个这样的媒体项目,它们都是在2014年至2016年之间开发的。他们的互动叙事试图通过在媒体用户和难民本身的经历之间建立情感联系,打破将移民描绘成“他者”的流行话语。在这项研究中,记者、编辑和制片人接受了采访,以确定内容创作者的动机以及他们讲故事的技巧对观众的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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