Hardware implementation of Distributed Learning Algorithm for mapping selection for Wireless Physical Layer Network Coding

T. Hynek, David Halls, J. Sýkora
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引用次数: 10

Abstract

A wireless relay node employing Wireless Physical Layer Network Coding (WPLNC) must use a specific mapping in order to combine incoming signals. This mapping, however, cannot be selected arbitrarily. Together with the signals from the other network relays, it has to allow the destinations to be able to recover the source data from the available observations. Moreover the mapping should optimize a local relay utility function. This task can be easily solved in centralized networks. In decentralized ones, such as sensor or smart metering networks, a mapping assignment should be derived from mutual node communication, cooperation and/or signaling. In this paper we focus on the practical hardware implementation of such a distributed algorithm called a Distributed Learning Algorithm (DLA). In a two source, two relay and two destination network scenario we have implemented a non-cooperative game-based process that selects the WPLNC mapping of each individual relay node guaranteeing invertibility of WPLNC at the destinations as well as optimizing the relay's utility function, namely the output modulation cardinality. The implementation testbed is based on Software Defined Radio (SDR) modules and it is used to verify the algorithm properties in real-world conditions.
无线物理层网络编码中映射选择分布式学习算法的硬件实现
采用无线物理层网络编码(WPLNC)的无线中继节点必须使用特定的映射来组合输入信号。但是,不能随意选择此映射。与来自其他网络中继的信号一起,它必须允许目的地能够从可用的观测中恢复源数据。此外,映射应该优化本地中继实用功能。这个任务在中心化网络中很容易解决。在分散的网络中,例如传感器或智能计量网络,应该从相互节点通信、合作和/或信令中获得映射分配。在本文中,我们着重于这种分布式算法的实际硬件实现,称为分布式学习算法(DLA)。在两个源、两个中继和两个目的地网络场景中,我们实现了一个基于非合作博弈的过程,该过程选择每个中继节点的WPLNC映射,保证WPLNC在目的地的可逆性,并优化中继的效用函数,即输出调制基数。该实现平台基于软件定义无线电(SDR)模块,用于验证算法在实际条件下的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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