Feasibility of AR-VR use in autonomous cars for user engagements and its effects on posture and vigilance during transit

Q3 Engineering
Joseph K. Muguro, P. W. Laksono, Y. Sasatake, M. Rusydi, Kojiro Matsushita, Minoru Sasaki
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引用次数: 0

Abstract

: Autonomous driving system (ADS) is anticipated to revo- lutionize travel by reclaiming lost time and improve safety on the roads. With automation, user-engagements that enhances road monitoring should be considered to maintain vigilance and safety. From the litera- ture, virtual reality (VR) usage in cars offer productivity and increased privacy. This paper explores the efficacy of passenger use of VR headsets to enhance user-engagement during transit. User-engagement was quan- tified using physiological measures (pupillary response and electrodermal activity) during an in-car VR game/activity experiment. Further, the impacts of engaging with secondary tasks was evaluated using reaction time of pop-up objects. We designed a driving simulation with inbuilt entertaining activities, no-task, game-task, video-task, and mixed-task, played in a real car with a FOVE VR headset on the perimeter track of the Gifu University campus with 15 subjects (average 25.6 years, SD = 6.4). From reaction time, significant difference between tasks was found us- ing one-way ANOVA (F(3,231) = 2.75, p = .0437). A post-hoc test revealed that game and mixed task reaction times were significantly different (p = .0126 and p = .016, respectively) suggesting that task design should consider hazard recognition in a real car. From physiological measures, an increased/sustained effect of user engagement was noted compared with baseline (no-task) suggesting effectiveness in maintaining vigi- lance. The results also reported a 10-fold improvement in sitting posture compared to baseline. The methodology employed is applicable as an indirect measure of engagement that would find use in productivity and vigilance study in an ADS.
AR-VR在自动驾驶汽车中用于用户参与的可行性及其对交通过程中姿势和警惕性的影响
自动驾驶系统(ADS)有望通过回收失去的时间和提高道路安全性来彻底改变出行方式。有了自动化,应该考虑加强道路监测的用户参与,以保持警惕和安全。从文献来看,虚拟现实(VR)在汽车中的使用提供了生产力和增加的隐私。本文探讨了乘客使用VR头显在运输过程中提高用户参与度的功效。在车内VR游戏/活动实验中,使用生理测量(瞳孔反应和皮肤电活动)对用户参与度进行了全量化。此外,使用弹出物体的反应时间来评估参与次要任务的影响。我们设计了一个内置娱乐活动的驾驶模拟,无任务、游戏任务、视频任务和混合任务,在义阜大学校园的外围轨道上,在一辆真实的汽车中使用FOVE VR耳机进行驾驶模拟,共有15名受试者(平均25.6岁,SD = 6.4)。从反应时间来看,通过单因素方差分析发现任务间存在显著差异(F(3,231) = 2.75, p = 0.0437)。事后测试显示,游戏和混合任务的反应时间存在显著差异(p = 0.0126和p = 0.016),这表明任务设计应该考虑在真实汽车中识别危险。从生理测量来看,与基线(无任务)相比,用户参与的增加/持续影响表明保持警惕的有效性。结果还显示,与基线相比,坐姿改善了10倍。所采用的方法可作为一种间接衡量敬业度的方法,可用于ADS的生产率和警惕性研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Transactions on Transport Sciences
Transactions on Transport Sciences Environmental Science-Management, Monitoring, Policy and Law
CiteScore
1.40
自引率
0.00%
发文量
0
审稿时长
13 weeks
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