Video realistic avatar for virtual face-to-face conferencing

Yao-Jen Chang, Chien-Chia Chien, Yung-Chang Chen
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引用次数: 2

Abstract

Facial animation standardized by MPEG-4 provides a common form of description and transmission for talking head related applications. With animated talking heads, a virtual conferencing system can be created by providing a 3-D virtual environment for face-to-face communication and casual navigation. Not only bit-rate consumption is reduced, 3-D visualization is also provided which greatly improves the sense of presence when compared to conventional video conferencing system. An integrated architecture is presented by taking advantage of 2-D video coding and 3-D model-based coding to create video realistic avatars for virtual face-to-face conferencing system. Preliminary experimental results indicate more than 4 dB improvement in PSNR can be achieved at the same bit rate when compared to conventional video coding. The incorporation of 3-D facial models also enables rendering from arbitrary viewpoints for use in a virtual conferencing system.
视频逼真的虚拟面对面会议的化身
由MPEG-4标准化的面部动画为说话头相关的应用提供了一种通用的描述和传输形式。通过动画说话头,可以通过提供面对面交流和随意导航的三维虚拟环境来创建虚拟会议系统。不仅降低了比特率的消耗,还提供了三维可视化,与传统的视频会议系统相比,大大提高了现场感。提出了一种利用二维视频编码和三维模型编码的集成架构,为虚拟面对面会议系统创建视频逼真的化身。初步实验结果表明,在相同比特率下,与传统视频编码相比,PSNR提高了4 dB以上。3d面部模型的结合还可以从任意视点进行渲染,以便在虚拟会议系统中使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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