A. Boyce, Katelyn Doran, Antoine Campbell, Shaun Pickford, D. Culler, T. Barnes
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引用次数: 14
Abstract
BeadLoom Game (BLG) is an educational puzzle game designed to teach students basic Cartesian coordinates, iteration, and layering. Although this game has been proven to be successful at teaching students these concepts, many participants reported wanting more competitive and free-play creative elements in the game. In response, we augmented the BeadLoom Game with a competitive high score table, a creative custom puzzle mode, and a social network framework. Here we report results of an experiment where middle school students are given versions of the BLG with different combinations of these new features. Based on the in-game metrics and player surveys we show that while both the competitive and the creative game modes increase a majority of the player's motivation it is not until we add both features that we maximize this effect. Through a combination of creative and competitive game modes we are able to have the highest motivation for the largest number of different players.
BeadLoom Game (BLG)是一款教育益智游戏,旨在教授学生基本的笛卡尔坐标、迭代和分层。尽管这款游戏在教授学生这些概念方面取得了成功,但许多参与者表示希望在游戏中加入更多竞争性和自由玩法的创意元素。为此,我们在《BeadLoom》中添加了竞争性高分表、创意自定义谜题模式和社交网络框架。在这里,我们报告了一个实验的结果,中学生被给予不同版本的BLG,这些新特征的不同组合。基于游戏内部参数和玩家调查,我们发现虽然竞争性和创造性游戏模式都能增加玩家的动机,但只有我们同时添加这两种功能才能最大化这种效果。通过创造性和竞争性游戏模式的结合,我们能够获得最大数量不同玩家的最高动机。