Cross-Car, Multiplayer Games for Semi-Autonomous Driving

Matthew Lakier, L. Nacke, T. Igarashi, Daniel Vogel
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引用次数: 21

Abstract

We investigate and characterize a design space for in-car games based on a survey of previous work, and identify an opportunity for "cross-car" multiplayer games played among occupants in nearby cars. This is supported by innovations in automotive technology like autonomous driving, full-window heads-up displays, and ad hoc communication between vehicles. In a custom virtual reality driving simulator, we created three games to illustrate design dimensions: Killerball, a competitive free-for-all game; Billiards, a player versus player, massively multiplayer online game with player assists; and Decoration, an idle-style game with multiplayer resource management. A 12-participant evaluation with a semi-structured interview revealed a positive response to input controls and HUDs, and suggests game genres have a similar effect on time for an emergency driving takeover task. We used insights from our process and evaluation to formulate design considerations for future cross-car games.
半自动驾驶的跨车多人游戏
基于之前的工作,我们调查并描述了车内游戏的设计空间,并确定了“跨车”多人游戏的可能性。这得到了自动驾驶、全窗平视显示器和车辆间临时通信等汽车技术创新的支持。在自定义的虚拟现实驾驶模拟器中,我们创造了三款游戏来说明设计维度:《Killerball》,一款免费竞争游戏;台球,一种玩家对抗玩家的大型多人在线游戏,需要玩家助攻;以及《装饰》,这是一款带有多人资源管理的闲散风格游戏。基于半结构化访谈的12名参与者评估结果显示,玩家对输入控制和hud反应积极,游戏类型对紧急驾驶接管任务的时间也有类似影响。我们利用从过程和评估中获得的见解,为未来的跨车游戏制定设计考虑。
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