Set up gamer for gameplay streamer in Mexico, required investment and growth during the 2019 pandemic

IF 2.2 2区 经济学 Q2 ECONOMICS
Gregorio Daniel GONZALEZ-REYNA, J. Pérez-Bravo, Sandra Adriana CAMACHO-MOTA
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引用次数: 0

Abstract

This article sets out by way of introduction the existing problem that gives rise to the research, the background and the objective, being this: To inform how Gameplay Streaming has become a way to generate income and the impact it has during the 2020 - 2021 pandemic in Mexico, knowing the resources and initial investment needed to install a Set up gamer and become a content creator in one or more of the different Streaming platforms; The type of documentary research with explanatory and descriptive qualitative design was used; as a theoretical framework, the topics involved in the research are briefly described, thus arriving at the results which highlight the initial investment required of a Streamer to install the set up and be able to perform Gameplay Streaming. Finding that various authors agree with the results found and concluding that this phenomenon has had an exponential growth during the years of pandemic, so it is a hobby that becomes an attractive and innovative way as a source of income, resulting in the basic investment in the assembly of the Set-up gamer not very expensive.
在墨西哥为游戏流媒体建立玩家,在2019年大流行期间需要投资和增长
本文通过介绍导致该研究的现有问题、背景和目标来阐述:告知玩法流媒体如何成为一种产生收入的方式,以及它在墨西哥2020 - 2021年大流行期间的影响,了解在一个或多个不同的流媒体平台上安装设置玩家和成为内容创作者所需的资源和初始投资;文献研究采用解释性和描述性定性设计;作为理论框架,简要描述了研究中涉及的主题,从而得出的结果突出了Streamer安装设置并能够执行Gameplay Streaming所需的初始投资。许多作者都同意这一结果,并得出结论认为这种现象在流行病期间呈指数级增长,因此它是一种爱好,成为一种有吸引力和创新的收入来源,导致组装setup玩家的基本投资并不昂贵。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
4.20%
发文量
86
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