Comparing physical to virtual: fit and appearance of multi-layered cultural garments

K. Cobb
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Abstract

This study sought to expand the use of virtual technology to include multi-layered non-western cultural garments and compare these complex garments, physically and virtually. In addition, 3D simulation of non-western garments could benefit the emerging Chinese market. The study included five parts: material selection, avatar customization, physical multi-layered garment construction, virtual multi-layered garment construction, and evaluation of the physical and virtual garment appearance and fit using an online survey. This study found that multi-layered cultural garments could be relatively effectively simulated in virtual software, such as EFI Optitex. Moreover, number of fabric layers did not significantly affect either appearance or fit similarity between virtual and physical garments. Based on these results, it can be concluded that virtual presentation has great potential as a tool to evaluate the appearance of a garment in a relatively simple and quick way.
实体与虚拟的对比:多层次文化服装的合身与外观
本研究试图扩大虚拟技术的使用,包括多层次的非西方文化服装,并对这些复杂的服装进行物理和虚拟的比较。此外,非西方服装的3D模拟可以使新兴的中国市场受益。本研究包括五个部分:材料选择、虚拟形象定制、实体多层服装构建、虚拟多层服装构建、通过在线调查对实体和虚拟服装外观和合身度进行评价。本研究发现,在EFI Optitex等虚拟软件中,可以比较有效地模拟多层文化服装。此外,织物层数对虚拟服装和实体服装的外观或合身度相似性没有显著影响。基于这些结果,可以得出结论,虚拟展示作为一种工具具有很大的潜力,可以以相对简单和快速的方式评估服装的外观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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