To Diversify or Not? Uncovering the Effects of Identification and Media Engagement on Franchise Loyalty in eSports

IF 0.8 Q3 COMMUNICATION
Bastian Kordyaka, Katharina Jahn, Bjoern Niehaves
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引用次数: 9

Abstract

ABSTRACT The question of the optimal level of diversification in marketing research has a long history and shows an inconsistent empirical picture. Based on assumptions from the media management field, consumer engagement literature and social identity approach, this paper is aimed at obtaining a better understanding of diversification as a competitive advantage for organizations in eSports. Accordingly, we collected a sample of 216 League of Legends consumers, via the crowdsourcing marketplace Mechanical Turk- to explain the phenomenon of customer loyalty` for different eSports franchises. Using a quasi-experimental approach and structural equation modeling, our results show support for an inverted u-shaped curve of diversification. Medium diversified franchises seem to have the most beneficial positions in the eSports market. Furthermore, our holistic model illustrates that franchise identification has the potential to explain media engagement. Additionally, the two dimensions of media engagement – consumption and contribution – affect franchise loyalty in a positive manner, contrary to the third-dimension creation. We further discuss the contributions of our analyses and identify potential paths for future research in this paper.
要不要多元化?识别和媒体参与对电子竞技特许经营忠诚度的影响
营销研究中多元化最优水平的问题由来已久,并呈现出不一致的实证图景。基于媒体管理领域的假设,消费者参与文献和社会认同方法,本文旨在更好地理解多元化作为电子竞技组织的竞争优势。因此,我们通过众包市场Mechanical Turk收集了216名《英雄联盟》消费者的样本,以解释不同电子竞技特许经营的“客户忠诚度”现象。采用准实验方法和结构方程模型,我们的研究结果支持多元化的倒u型曲线。中型多元化特许经营似乎在电子竞技市场中拥有最有利的地位。此外,我们的整体模型表明,特许经营身份有可能解释媒体参与。此外,媒体参与的两个维度——消费和贡献——对特许经营忠诚度有积极的影响,这与第三维度的创造相反。在本文中,我们进一步讨论了我们分析的贡献,并确定了未来研究的潜在路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
5.30%
发文量
12
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