Axiological and Methodological Analysis of Folk Games

A. Teplova, V. Chernushevich
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引用次数: 1

Abstract

Play is defined as a special form of free activity according to the rules, that, unlike work, does not produce an alienable product. The socio-psychological mechanism of the influence of the conditions of the game on the participants is considered. Conceptual analysis of the game from the point of view of the key, meaning-forming experience in the game – happiness-joy, shows that this experience is due to the peculiarities of the relations of the participants: internal self-restraint (conscience) and conflict-free communication (the presence of sympathy, empathy, sympathy, assistance). These factors explain the corrective and preventive resources of play practice in the work of specialists with deviant behavior in children and adolescents (irresponsibility, aggression, violation of social norms...). Game practice simulates favorable social conditions for development. The semantic definition of the experience of happiness-joy is made based on a meaningful understanding of children's happiness by specialists in working with children as their professional target setting. The phases of the formation of the game are defined and shown using examples of folk games: formal adoption of the rules, individual self-realization within the framework of the rules, individual self-realization within the framework of the rules and the value of the gaming community.
民间游戏的价值论与方法论分析
游戏被定义为根据规则的一种特殊形式的自由活动,与工作不同,它不会产生不可剥夺的产品。研究了博弈条件对参与者影响的社会心理机制。从游戏概念分析的关键,游戏中意义形成的经验-快乐-快乐的角度来看,这种经验是由于参与者的关系的特殊性:内在的自我约束(良心)和无冲突的沟通(同情,移情,同情,援助的存在)。这些因素解释了在儿童和青少年异常行为(不负责任、攻击性、违反社会规范……)专家的工作中,游戏练习的纠正和预防资源。游戏实践模拟了有利于发展的社会条件。幸福-快乐体验的语义定义是基于与儿童一起工作的专家对儿童幸福的有意义的理解,作为他们的专业目标设置。游戏的形成阶段是用民间游戏的例子来定义和展示的:规则的正式采用,规则框架内的个人自我实现,规则框架内的个人自我实现和游戏社区的价值。
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19
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12 weeks
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