Inferring Creativity in Visual Programming Environments

Anastasia Kovalkov, A. Segal, Y. Gal
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引用次数: 8

Abstract

This paper explores the use of data analytics for identifying creativity in visual programming. Visual programming environments are increasingly included in the schools curriculum. Their potential for promoting creative thinking in students is an important factor in their adoption. However, there does not exist a standard approach for detecting creativity in students' programming behavior, and analyzing programs manually requires human expertise and is time consuming. This work provides a computational tool for measuring creativity in visual programming that combines theory from the literature with data mining approaches. It adapts classical dimensions of creative processes to our setting, and considers new aspects such as visual elements of the visual programming projects. We apply our approach to the Scratch programming environment, measuring the creativity score of hundreds of projects. We show a preliminary comparison between our metrics and teacher ratings.
在可视化编程环境中推断创造力
本文探讨了使用数据分析来识别视觉编程中的创造力。可视化编程环境越来越多地包含在学校课程中。它们促进学生创造性思维的潜力是采用它们的一个重要因素。然而,目前还没有一种标准的方法来检测学生编程行为中的创造力,手工分析程序需要人类的专业知识,而且很耗时。这项工作提供了一个计算工具来测量视觉编程中的创造力,它结合了文献中的理论和数据挖掘方法。它将创造性过程的经典维度适应于我们的设置,并考虑新的方面,如视觉编程项目的视觉元素。我们将我们的方法应用于Scratch编程环境,测量数百个项目的创造力得分。我们展示了我们的指标和教师评分之间的初步比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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