User Activity Recognition via Kinect in an Ambient Intelligence Scenario

IERI Procedia Pub Date : 2014-01-01 Epub Date: 2014-09-06 DOI:10.1016/j.ieri.2014.08.009
Pietro Cottone, Gabriele Maida, Marco Morana
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引用次数: 15

Abstract

A great number of sensors are nowadays available, this has stressed the need for new approaches to merge low-level measurements to realize what facts they refer to in the real environment. Ambient Intelligence (AmI) techniques exploit information about the environment state to adapt the environment itself to the users’ preferences. Even if traditional sensors allow a rough understanding of the users’ preferences, ad-hoc sensors are required to obtain a deeper comprehension of users’ habits and activities. In this paper we propose a framework to recognize users’ activities via the Microsoft Kinect. The approach proposed here takes advantage of the position of some human body parts estimated by using Kinect depth information. In our system, significant patterns of joints (i.e., postures) are discovered by applying a clustering technique and then classified by means of a multi-class SVM. Each activity is then modeled as a sequence of known postures by using HMMs. A prototype has been implemented by connecting the Kinect to a miniature PC with limited computational resources. Experimental tests have been performed on a dataset we collected at our laboratory and results look very promising.

在环境智能场景下通过Kinect进行用户活动识别
现在有大量的传感器可用,这就强调需要新的方法来合并低水平的测量,以了解它们在真实环境中指的是什么事实。环境智能(AmI)技术利用有关环境状态的信息来调整环境本身以适应用户的偏好。即使传统传感器可以粗略地了解用户的偏好,也需要特设传感器来更深入地了解用户的习惯和活动。在本文中,我们提出了一个通过微软Kinect识别用户活动的框架。本文提出的方法利用Kinect深度信息估计的一些人体部位的位置。在我们的系统中,通过应用聚类技术发现关节(即姿势)的重要模式,然后通过多类支持向量机进行分类。然后使用hmm将每个活动建模为一系列已知的姿势。通过将Kinect连接到一台计算资源有限的微型PC上,实现了一个原型。我们在实验室收集的数据集上进行了实验测试,结果看起来很有希望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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