PENERAPAN GAME DALAM BAHAN AJAR BAHASA INDONESIA SMP

Asih Andriyati Mardliyah
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引用次数: 0

Abstract

This study aims to produce Indonesian language teaching materials that attract the learning interest of Junior High School through the application of games, and obtain the meaningfulness of game-based teaching materials for improving student learning achievement in learning Indonesian. This study uses research and development methods. The method stage includes: (1) the preliminary study phase, including literature study, observation and interviews; (2) the stage of developing teaching material models by applying games; and (3) evaluation stage to test the effectiveness of teaching materials. The results of the study concluded that; there were differences in achievement between the control group (using old teaching materials) and the experimental group (using game-based Indonesian language teaching materials). By using technical analysis of independent sample t-test, the significance of 0,000 or less is obtained from the 0.05 significance level. In other words, game-based Indonesian language teaching materials are better than old teaching materials.
本研究旨在通过游戏的应用,制作出能够吸引初中学生学习兴趣的印尼语教材,获得游戏教材对于提高学生学习印尼语学习成果的意义。本研究采用研究开发的方法。方法阶段包括:(1)初步研究阶段,包括文献研究、观察和访谈;(2)应用游戏开发教材模型阶段;(3)评价阶段,检验教材的有效性。研究结果表明:对照组(使用旧教材)和实验组(使用游戏型印尼语教材)在成绩上存在差异。采用独立样本t检验的技术分析,在0.05的显著性水平上得到0万以下的显著性。换句话说,基于游戏的印尼语教材比旧教材更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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