Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment

IF 1.3 Q3 ENGINEERING, ELECTRICAL & ELECTRONIC
P. Pérez, E. González-Sosa, Jes'us Guti'errez, Narciso García
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引用次数: 8

Abstract

Several technological and scientific advances have been achieved recently in the fields of immersive systems (e.g., 360-degree/multiview video systems, augmented/mixed/virtual reality systems, immersive audio-haptic systems, etc.), which are offering new possibilities to applications and services in different communication domains, such as entertainment, virtual conferencing, working meetings, social relations, healthcare, and industry. Users of these immersive technologies can explore and experience the stimuli in a more interactive and personalized way than previous technologies (e.g., 2D video). Thus, considering the new technological challenges related to these systems and the new perceptual dimensions and interaction behaviors involved, a deep understanding of the users’ Quality of Experience (QoE) is required to satisfy their demands and expectations. In this sense, it is essential to foster the research on evaluating the QoE of immersive communication systems, since this will provide useful outcomes to optimize them and to identify the factors that can deteriorate the user experience. With this aim, subjective tests are usually performed following standard methodologies (e.g., ITU recommendations), which are designed for specific technologies and services. Although numerous user studies have been already published, there are no recommendations or standards that define common testing methodologies to be applied to evaluate immersive communication systems, such as those developed for images and video. Taking this into account, a revision of the QoE evaluation methods designed for previous technologies is required to develop robust and reliable methodologies for immersive communication systems. Thus, the objective of this paper is to provide an overview of existing immersive communication systems and related user studies, which can help on the definition of basic guidelines and testing methodologies to be used when performing user tests of immersive communication systems, such as 360-degree video-based telepresence, avatar-based social VR, cooperative AR, etc.
新兴沉浸式通信系统:概述、分类和QoE评估的良好实践
近年来,沉浸式系统(如360度/多视角视频系统、增强/混合/虚拟现实系统、沉浸式视听触觉系统等)领域取得了若干技术和科学进步,为娱乐、虚拟会议、工作会议、社会关系、医疗保健和工业等不同通信领域的应用和服务提供了新的可能性。这些沉浸式技术的用户可以以比以前的技术(例如,2D视频)更具互动性和个性化的方式探索和体验刺激。因此,考虑到与这些系统相关的新技术挑战以及涉及的新感知维度和交互行为,需要深入了解用户的体验质量(QoE)以满足他们的需求和期望。从这个意义上说,促进对沉浸式通信系统的QoE评估的研究是至关重要的,因为这将为优化它们提供有用的结果,并确定可能恶化用户体验的因素。为此目的,通常按照为特定技术和服务设计的标准方法(例如国际电联的建议)进行主观测试。虽然已经发表了许多用户研究,但没有建议或标准定义用于评估沉浸式通信系统的通用测试方法,例如为图像和视频开发的测试方法。考虑到这一点,需要对先前技术设计的QoE评估方法进行修订,以便为沉浸式通信系统开发健壮可靠的方法。因此,本文的目的是提供现有沉浸式通信系统和相关用户研究的概述,这可以帮助定义在执行沉浸式通信系统的用户测试时使用的基本指南和测试方法,例如基于360度视频的远程呈现,基于虚拟化身的社交VR,协作AR等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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