Just in Time: Controlling Temporal Performance in Crowdsourcing Competitions

Markus Rokicki, Sergej Zerr, Stefan Siersdorfer
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引用次数: 8

Abstract

Many modern data analytics applications in areas such as crisis management, stock trading, and healthcare, rely on components capable of nearly real-time processing of streaming data produced at varying rates. In addition to automatic processing methods, many tasks involved in those applications require further human assessment and analysis. However, current crowdsourcing platforms and systems do not support stream processing with variable loads. In this paper, we investigate how incentive mechanisms in competition based crowdsourcing can be employed in such scenarios. More specifically, we explore techniques for stimulating workers to dynamically adapt to both anticipated and sudden changes in data volume and processing demand, and we analyze effects such as data processing throughput, peak-to-average ratios, and saturation effects. To this end, we study a wide range of incentive schemes and utility functions inspired by real world applications. Our large-scale experimental evaluation with more than 900 participants and more than 6200 hours of work spent by crowd workers demonstrates that our competition based mechanisms are capable of adjusting the throughput of online workers and lead to substantial on-demand performance boosts.
及时:控制众包竞争中的时间表现
危机管理、股票交易和医疗保健等领域的许多现代数据分析应用程序都依赖于能够近乎实时地处理以不同速率产生的流数据的组件。除了自动处理方法之外,这些应用程序中涉及的许多任务需要进一步的人工评估和分析。然而,目前的众包平台和系统不支持可变负载的流处理。在本文中,我们研究了基于竞争的众包中的激励机制如何在这种情况下使用。更具体地说,我们探索了刺激工人动态适应数据量和处理需求的预期和突然变化的技术,我们分析了数据处理吞吐量、峰值平均比和饱和效应等影响。为此,我们研究了广泛的激励方案和效用函数,灵感来自现实世界的应用。我们对900多名参与者和超过6200小时的群聚工作者进行的大规模实验评估表明,我们基于竞争的机制能够调整在线工作者的吞吐量,并导致按需性能的大幅提升。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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