Effects of activity breakpoints on mobile crowdsourcing task performance

Chia-En Chiang, Yung-Ju Chang, Felicia Feng
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Abstract

Mobile phones have become a new means of accessing and executing crowdsourcing tasks in a variety of situations. Yet, while it is commonly assumed that people are likely to perform these tasks during activity breakpoints, it remains unclear whether different types of such breakpoints affect the likelihood that crowdsourcing tasks will be performed. To explore this question, we classified breakpoints into five types, according to phone users' preceding, current, and upcoming activities, and conducted a six-week experience sampling method study of 30 users' breakpoint-type-specific crowdsourcing-task performance behavior. We found that these participants tended to engage in crowdsourcing tasks when they were at breakpoints between two different activities, rather than within an activity, and also when breakpoints were long. Additionally, the higher the complexity of their previous activity, the lower the crowdsourcing-task execution rate. However, high complexity of the post-crowdsourcing task activity had no obvious impact on execution rate.
活动断点对移动众包任务性能的影响
手机已经成为在各种情况下获取和执行众包任务的新手段。然而,虽然人们通常认为人们可能会在活动断点期间执行这些任务,但尚不清楚不同类型的此类断点是否会影响执行众包任务的可能性。为了探讨这一问题,我们根据手机用户之前、当前和即将进行的活动将断点分为五种类型,并对30名用户针对特定断点类型的众包任务绩效行为进行了为期六周的体验抽样方法研究。我们发现,当这些参与者处于两个不同活动之间的断点时,而不是在一个活动中,以及当断点很长时,他们倾向于参与众包任务。此外,其先前活动的复杂性越高,众包任务的执行率越低。然而,高复杂度的后众包任务活动对执行速度没有明显影响。
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