The Unex Application as An English Interactive Learning Media : A Feasibility Study

Arifin Arifin, Eria Prajayanti, M. Hasby, M. Taufik, Desy Tri Anggarini
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Abstract

This study aims to analyze the feasibility of Unex application as an interactive learning media in enhancing students' understanding of English texts. Unex stands for Understanding English Text application. The study used research and development (R&D) method with the ADDIE model. The subject of this research was eleventh-grade students at Health Vocational School of North Borneo that use android smartphones. The research instruments were questionnaires and validation sheets. The questionnaire was a media practicality questionnaire used to find out the practicality of the media used by teachers after a try-out of the Unex Application. Furthermore, Validation sheets were used to validate the Unex Application. The analysis technique used to explain the response is descriptive analysis, which involves calculating the total, average, percentage and then is adjusted and categorized into several categories. The result showed that the validation from media and material experts for the Unex application was 96% and 98.4%, and both were in very feasible categories. Also, the result from the media practicality was 92.8%. Therefore, the Unex application is well-developed as an English interactive learning media for students Health Vocational School of North Borneo. Moreover, the media and material in the Unex application were validated and declared with good scores and very feasible categories.
应用Unex作为英语互动学习媒体的可行性研究
本研究旨在分析应用Unex作为互动式学习媒体在提高学生对英语文本理解方面的可行性。Unex代表理解英语文本应用程序。本研究采用研发(R&D)方法,采用ADDIE模型。本研究的对象是北婆罗洲卫生职业学校使用安卓智能手机的11年级学生。研究工具为问卷调查和验证表。该问卷是一份媒体实用性问卷,用于调查教师试用Unex应用程序后使用的媒体的实用性。此外,验证表用于验证Unex应用程序。用于解释反应的分析技术是描述性分析,包括计算总数,平均值,百分比,然后进行调整并分为几个类别。结果表明,媒体和材料专家对Unex应用的验证率分别为96%和98.4%,两者都属于非常可行的范畴。媒体实用性的结果为92.8%。因此,Unex应用程序作为北婆罗洲卫生职业学校学生的英语互动学习媒体开发得很好。此外,Unex应用程序中的媒体和材料得到了验证,并以良好的分数和非常可行的类别宣布。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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