Know your Game: A Bottom-Up Approach for Gaming Research

Sajad Mowlaei, Steven Schmidt, Saman Zadtootaghaj, S. Möller
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引用次数: 4

Abstract

Recent advancements of network architecture such as 5G networks, promise cloud services with strict network constrains a bright future. Cloud gaming as an interactive service has strict end-to-end delay constraints. Therefore, many studies investigated the impact of network parameters such as delay or packet loss on gaming QoE. However, they mostly compared games or genres with each other and neglected the fact even two levels of the same game may have different sensitivity toward delay. In order to understand the game characteristics that cause this difference in delay sensitivity, a bottom-up approach by means of modifiable open source games can be of high value. In this paper we present a game designed to tackle this issue. The game allows to artificially change characteristics of the game, such as the pace and size of objects, and also simulate influences like delay, packet loss or a reduced frame rate. This allows the usage of the game also for crowdsourcing studies, where it is not possible to control the different network conditions of the participants, and to investigate the impact of spatial and temporal accuracy in respect to the sensitivity towards impairments.
了解你的游戏:自下而上的游戏研究方法
5G网络等网络架构的最新进展,为严格网络约束的云服务带来了光明的未来。云游戏作为一种交互式服务,具有严格的端到端延迟约束。因此,许多研究探讨了网络参数如延迟或丢包等对游戏QoE的影响。然而,他们大多将游戏或类型相互比较,而忽略了一个事实,即即使是同一款游戏的两个关卡也可能对延迟具有不同的敏感性。为了理解导致延迟敏感性差异的游戏特征,通过可修改的开源游戏采用自下而上的方法可能很有价值。在本文中,我们将呈现一款旨在解决这一问题的游戏。游戏允许人为地改变游戏的特征,如物体的速度和大小,还可以模拟延迟、数据包丢失或帧速率降低等影响。这也允许将游戏用于众包研究,在这些研究中不可能控制参与者的不同网络条件,并调查空间和时间准确性对损伤敏感性的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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