Venture Capital Financing in the Esports Industry

C. Niculaescu, Ivan Sangiorgi, Adrian R. Bell
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Abstract

We examine the drivers of venture capital financing raised by eSports companies, using the CrunchBase database containing information on private and public companies receiving any type of venture capital funding worldwide. We find that companies located in Asia-Pacific and Americas attract more funding than in Europe. Venture capital funds are more likely to fund late stage and older companies, than innovative early stage and younger firms. We also observe that the founders’ previous experience plays a significant role in explaining the level of funding. Companies with at least one founder with previous eSport, managerial or start-up experience are more likely to get more funding by venture capital funds. Our research provides new evidence on how venture capital funding is allocated between late stage and early stage firms as well as between older and younger companies in the eSport-industry and in different markets.
电子竞技行业的风险资本融资
我们使用CrunchBase数据库来研究电子竞技公司筹集风险资本融资的驱动因素,该数据库包含全球范围内接受任何类型风险资本融资的私营和上市公司的信息。我们发现,位于亚太和美洲的公司比位于欧洲的公司吸引到更多的资金。风险投资基金更有可能投资于后期和较老的公司,而不是创新的早期和较年轻的公司。我们还观察到,创始人以前的经验在解释融资水平方面起着重要作用。至少有一位创始人有电子竞技、管理或创业经验的公司,更有可能从风险投资基金那里获得更多资金。我们的研究提供了新的证据,说明在电子竞技行业和不同市场中,风险资本资金是如何在后期和早期公司之间,以及在较老和较年轻的公司之间分配的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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