The Mediatization of Buddhism in Digital Media: The Contemporary Reflection of Uisang's Hwaom Thought

IF 0.9 0 RELIGION
D. Jin
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引用次数: 5

Abstract

By employing the core elements of mediatization theory with specific reference to the mediatization of religion, this article attempts to understand how Buddhism-based digital media reflect religious philosophy emphasizing nonviolence and meditation. It discusses the mediatization of Buddhism in digital media, including video games, in order to analyze whether the nexus of these two different areas can develop a new type of mediatization, which is termed religious-tainment, characterized as both entertaining and meditative. It analyzes two digital media genres—movies (Avatar) and video games (Journey). It especially cultivates discourse in mapping out the adaption of Uisang's Hwaom Thought developed in Korea, which has been eloquently articulated in Haein Do, in digital media. It then delivers the hybridization of Hwaom Thought and digital media as one of the most significant influences of media in the realm of religion because mediatization also closely relates to cultural globalization, known as hybridity.
数字媒体中佛教的媒介化:义僧化念思想的当代反思
本文运用媒介化理论的核心要素,具体参照宗教的媒介化,试图理解以佛教为基础的数字媒体如何反映强调非暴力和冥想的宗教哲学。它讨论了佛教在数字媒体中的媒介化,包括电子游戏,以分析这两个不同领域的联系是否可以发展出一种新的媒介化,即宗教娱乐,其特征是娱乐性和冥想性。它分析了两种数字媒体类型——电影(《阿凡达》)和电子游戏(《旅程》)。特别是在将《海恩岛》中雄辩地阐述过的、在韩国发展起来的义相“花”思想改编成数字媒体的过程中,培养了话语。然后,它传递了化思想和数字媒体的杂交,作为媒体在宗教领域最重要的影响之一,因为媒体化也与文化全球化密切相关,被称为杂交。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.60
自引率
0.00%
发文量
9
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