Real time design and animation of fractal plants and trees

P. Oppenheimer
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引用次数: 308

Abstract

The goal of science is to understand why things are the way they are. By emulating the logic of nature, computer simulation programs capture the essence of natural objects, thereby serving as a tool of science. When these programs express this essence visually, they serve as an instrument of art as well.This paper presents a fractal computer model of branching objects. This program generates pictures of simple orderly plants, complex gnarled trees, leaves, vein systems, as well as inorganic structures such as river deltas, snow flakes, etc. The geometry and topology of the model are controlled by numerical parameters which are analogous to the organism's DNA. By manipulating the genetic parameters, one can modify the geometry of the object in real time, using tree based graphics hardware. The random effects of the environment are taken into account, to produce greater diversity and realism. Increasing the number of significant parameters yields more complex and evolved species.The program provides a study in the structure of branching objects that is both scientific and artistic. The results suggest that organisms and computers deal with complexity in similar ways.
分形植物和树木的实时设计和动画
科学的目标是理解事物为什么是这个样子。计算机模拟程序通过模拟自然的逻辑,捕捉自然对象的本质,从而作为科学的工具。当这些节目在视觉上表达这一本质时,它们也是一种艺术工具。提出了分支对象的分形计算机模型。这个程序生成简单有序的植物,复杂的多节树木,树叶,脉系统以及河流三角洲,雪花等无机结构的图片。模型的几何和拓扑结构由数值参数控制,这些参数类似于生物体的DNA。通过操纵遗传参数,可以使用基于树的图形硬件实时修改对象的几何形状。考虑到环境的随机效应,以产生更大的多样性和真实感。增加重要参数的数量会产生更复杂和进化的物种。该方案提供了分支对象结构的研究,既科学又艺术。研究结果表明,生物体和计算机处理复杂性的方式相似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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