Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design

R. E. Cardona-Rivera, J. Zagal, Michael S. Debus
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Abstract

Game system models introduce abstractions over games in order to support their analysis, generation, and design. While excellent, models to date leave tacit what they abstract over, why they are ontologically adequate, and how they would be realized in the engine underlying the game. In this paper we model these abstraction gaps via the first-order modal mu-calculus. We use it to reify the link between engines to our game interaction model, a player-computer interaction framework grounded in the Game Ontology Project. Through formal derivation and justification, we contend our work is a useful code studies perspective that affords better understanding the semantics underlying game system models in general.
游戏系统模型:面向技术游戏分析、生成和设计的语义基础
游戏系统模型在游戏中引入抽象概念,以支持游戏的分析、生成和设计。虽然优秀,但迄今为止的模型并未明确它们抽象了什么,为什么它们在本体论上是适当的,以及它们将如何在游戏底层引擎中实现。本文利用一阶模态微积分对这些抽象间隙进行了建模。我们使用它来具体化引擎与我们的游戏交互模型之间的链接,这是一个基于游戏本体项目的玩家-计算机交互框架。通过正式的推导和论证,我们认为我们的工作是一个有用的代码研究视角,可以更好地理解游戏系统模型背后的语义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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